LULZBOT_TOUCH_UI: Localization, runtime language selection (#15249)

This commit is contained in:
Marcio Teixeira
2019-09-14 05:51:49 -06:00
committed by Scott Lahteine
parent 15bea5043c
commit 18821f29d5
163 changed files with 2034 additions and 538 deletions

View File

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/**************
* language.h *
**************/
/****************************************************************************
* Written By Marcio Teixeira 2019 - Aleph Objects, Inc. *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* To view a copy of the GNU General Public License, go to the following *
* location: <http://www.gnu.org/licenses/>. *
****************************************************************************/
#pragma once
enum class String_Indices { LANGUAGE_STRINGS, COUNT };
typedef const char Language_Str[];
typedef const char* const Language_Strings[int(String_Indices::COUNT)];
typedef const Language_Strings* const Language_List[];
#ifndef TOUCH_UI_LANGUAGE_MENU
// Default mode, support only one language.
#define __GET_TEXTF(MSG,LANG) Language_##LANG::MSG
#define _GET_TEXTF(MSG,LANG) __GET_TEXTF(MSG,LANG)
#define GET_TEXTF(MSG) reinterpret_cast<const __FlashStringHelper *>(_GET_TEXTF(MSG,LCD_LANGUAGE))
#define GET_TEXT(MSG) _GET_TEXTF(MSG,LCD_LANGUAGE)
#define MAKE_LANGUAGE_STRINGS()
#else
// Support multiple languages at run-time.
uint8_t get_language_count();
void set_language(uint8_t index);
const char *get_text(String_Indices index);
const char *get_text(uint8_t lang, String_Indices index);
#define GET_TEXT(MSG) get_text(String_Indices::MSG)
#define GET_TEXTF(MSG) reinterpret_cast<const __FlashStringHelper *>(get_text(String_Indices::MSG))
#define MAKE_LANGUAGE_STRINGS() PROGMEM Language_Strings strings = { LANGUAGE_STRINGS }
#endif