Use shared memory space for game data (#14727)
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committed by
Scott Lahteine
parent
17abb94532
commit
fec52e61ea
62
Marlin/src/lcd/menu/game/invaders.h
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62
Marlin/src/lcd/menu/game/invaders.h
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/**
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* Marlin 3D Printer Firmware
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* Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#pragma once
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#include "types.h"
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#define INVASION_SIZE 3
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#if INVASION_SIZE == 3
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#define INVADER_COLS 5
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#elif INVASION_SIZE == 4
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#define INVADER_COLS 6
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#else
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#define INVADER_COLS 8
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#undef INVASION_SIZE
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#define INVASION_SIZE 5
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#endif
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#define INVADER_ROWS INVASION_SIZE
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#define INVADER_COL_W 14
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#define INVADER_H 8
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#define INVADER_ROW_H (INVADER_H + 2)
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typedef struct { int8_t x, y, v; } laser_t;
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typedef struct {
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pos_t pos;
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uint8_t cannons_left;
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int8_t cannon_x;
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laser_t bullet[10], laser, explod;
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int8_t dir, leftmost, rightmost, botmost;
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uint8_t count, quit_count, blink_count;
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uint8_t bugs[INVADER_ROWS], shooters[(INVADER_ROWS) * (INVADER_COLS)];
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int8_t ufox, ufov;
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bool game_blink;
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int8_t laser_col() { return ((laser.x - pos.x) / (INVADER_COL_W)); };
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int8_t laser_row() { return ((laser.y - pos.y + 2) / (INVADER_ROW_H)); };
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} invaders_data_t;
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class InvadersGame : MarlinGame { public: static void enter_game(), game_screen(); };
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extern InvadersGame invaders;
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