#pragma once #include #include class EditDistance { public: EditDistance() { currentelements = 2500; // It's enough for most conditions :-) d = static_cast(malloc(sizeof(int) * currentelements)); } ~EditDistance() { if (d != nullptr) free(d); } EditDistance(const EditDistance &) = delete; EditDistance &operator=(const EditDistance &) = delete; int CalEditDistance(const gunichar *s, const gunichar *t, const int limit); private: int *d; int currentelements; };